![]() ![]() ![]() The tutorial includes example videos and a project file that you can download. It has information and tutorials about creating animations using TG4.Ī tutorial on the simple-to-use animation features built into Easy Clouds. This is a guide to using the Animation functions in Terragen. Clip files let you save nodes or collections of nodes so you can use them again or send them to others. This page introduces Clip files, how to create them and how to use them. This guide explains how to use and get the most out of the Painted Shader. Populator nodes help you to quickly and efficiently add many objects, such as trees, to a scene. This is a guide to using Populator nodes. It covers topics such as importing objects, creating objects, manipulating them in the 3D Preview and much more. This is a guide to working with objects in TG4. This is a guide to using the Library and Library window in TG4. This section is oriented toward surface maps as applied to terrain, but much of the information also applies to object texturing. This page explains how the default scene is set up.Īn introduction to Groups, Clip Files and Notes, and other tips for sharing things between projects and keeping them organized.ĭetailed information on creating and controlling terrain and water features.ĭetailed information on applying surface maps, i.e. When you open Terragen the first thing you see is a "default" scene, with basic terrain, planet, and atmosphere. This is a guide to using the Node Network (Network View) in Terragen 4. This reference describes the different windows used in Terragen 4. This article describes the render window. You may refer to the following sections for details on specific elements of the UI: This article provides an overview of the main elements of the Terragen UI. This article describes the top menus in Terragen. This section will give you an overview of the Terragen user interface. ![]() Terragen's user interface is tailored to creating and rendering procedural landscapes and skies. Learn about the advantages and disadvantages of each.Ī step-by-step tutorial on how to create a basic Terragen 4 scene.Ī guide to adding a lake to a Terragen scene. Terragen allows the use of both heightfield and procedural terrain. Shaders provide color and texture for the terrain in a scene. Learn more about how they work and are represented in the UI. Nodes are the fundamental building blocks of a Terragen scene. Some conventions of Terragen and how it differs from other 3D graphics programs. Check back regularly for new articles.Īrticles in this section cover concepts fundamental to understanding and using Terragen.Īn explanation of Terragen's design and purpose. You can also find some helpful techniques and in-depth discussions of specific technical issues on the Tips and Tricks page. We recommend the TerraTuts tutorials for quickly learning Terragen basics. There are links to several high quality, free tutorial channels on the Terragen Tutorials page of our website. While the documentation below is the most comprehensive source of specific information about Terragen, many people find it easier to learn through video tutorials. Video Tutorials and Other Learning Resources If you are a licensed user of Terragen and you need direct support, you can contact us via our contact page. We hope you find this to be a valuable resource and we encourage you to contact us if you'd like to contribute in the community-generated areas. Official documentation is clearly delineated from user contributed information by section below. This wiki contains official information as well as community-written content. Whenever the general term "Terragen" is used, it is referring to this most recent version, unless otherwise specified, e.g. This documentation refers primarily to the latest version of Terragen (currently Terragen 4). This is the primary documentation repository for Planetside Software's Terragen environment modeling and rendering product. 2 Video Tutorials and Other Learning Resources.1 Welcome to the Planetside Software Wiki. ![]()
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